- Cast When Damage Taken Support
- Cast When Damage Taken Build
- Cast When Damage Taken Support Level
- Cast When Damage Taken Level
THe best Cast on damage Taken skills? Hey there, my build still has a couple of skills open, i've been experementing and i stumpled upon the question: what is the best cast on damage taken 4 link setup? Cast When Damage Taken OK I have two cast when damage taken (I checked if this is an issue and it's not) but from all the gems linked to them don't work except cold snap. Tried with level 1 Rallying Cry. First off, what's your favourite CWDT combo? (supports etc) I'm still new to the game and would like to see how other people use cwdt Second, do you have any advice about my combo: if I'm running CWDT with immortal call AND molten shell, should I keep my CWDT level low so I get immortal call more frequently, even if it means keeping my gem levels low OR do I level everything up to get more out. Tweak cast when damage taken so it only affects damage from enemies but not the players themselves to preven bloodrage/righteous fire abuse nerfing cast when damage taken will seriously make players simply toss the gem aside. Perhaps one of the neatest corollaries of the gem and socket system is the concept of PoE Cast When Damage Taken (“CwDT”). CwDT allows you to build a character that automatically fights back as you take damage, without requiring any additional action on your part! CwDT: A Primer. CwDT is, at its core, a pretty simple concept.
Tanky map farming Trickster build based on the new Soulrend DoT/Projectile Spell
Updated for Patch 3.6
The Best Crafty Guides by Odealo
Cast When Damage Taken Support
Estimated budget: mediocre
Guide notes |
March 08, 2019 -Build created March 17, 2019 -Added gameplay video |
Soulrend and Bane are two new gems, that are introduced in patch 3.6. They are both Chaos Damage over Time Gems, that synergize with each other very well. Soulrend is a projectile skill, that pierces through all enemies, applying DoT effect in an area around enemies. Bane skill not only applies DoT but also all linked the Curses on each cast, dealing much more damage for each Curse applied this way. On top of massive chaos damage, this build has insane Defense, thanks to curses like Enfeeble or Temporal Chains and Energy Shield leech from Soulrend. It's also a great starter build because it doesn't require expensive uniques to start dealing massive damage.
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1. Gameplay
In order to reach the maximum potential of this build, you need to cast Bane on packs of enemies to apply all the curses and then send projectiles that should kill whole packs in no time. For your movement, you are going to use Shield Charge and Quicksilver Flasks which combined with Trickster's Ghost Dance will make you move through maps with lightning speed.
0:06 Tier 13 Malformation 0:52 Tier 14 Crimson Temple 1:20 Tier 14 Park 2:00 Tier 16 Elder Strand This video was recorded on a level 87 Trickster using Cerberus Limb and mainly Rare Gear |
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2. Build's PROS & CONS
PROS |
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CONS |
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3. Leveling tips
![Poe cwdt Poe cwdt](/uploads/1/3/4/3/134384525/642947003.jpg)
For leveling, we are going to use Blight, before we can switch to Bane/Soulrend setup. Every node on the Passive Skill Tree that we are picking for the final build will boost our leveling skills as well, so leveling should be very fast and easy. On top of that, we can add Spell Totem that will cast Wither to increase Chaos Damage Taken by enemies.
Suggested leveling Gem setups:
Blight setup | |
Blight - one of the first available Chaos spells in PoE | |
Lesser Poison Support - adds additional Chaos damage | |
Void Manipulation Support - increases Chaos damage |
Soulrend setup | |
Soulrend - this will be your main skill. Start using it as soon as it's possible to buy it from a vendor | |
Swift Affliction Support - insane damage boost to Damage over Time which is our main source of damage | |
Greater Multiple Projectiles Support | |
Efficacy Support - more DoT and Spell damage |
Bane setup | |
Bane - this will be our secondary skill. It will apply more DoT and cursed linked to it | |
Swift Affliction Support - insane damage boost to Damage over Time which is our main source of damage | |
Temporal Chains - insane survivability curse, lowering enemies Attack and Movement speed | |
Despair - increases Chaos and DoT damage versus cursed enemies |
Cast When Damage Taken Build
Utility Gems | |
Malevolence - a great aura that increases Damage over Time | |
Discipline - grants additional Energy Shield |
Bandits:
We recommend killing all bandits for 2 Passive Skill Points
Leveling Skill Trees:
35 Points Skill Tree
Priorities: 1) Soul Thief 2) Atrophy
Priorities: 1) Soul Thief 2) Atrophy
61 Points Skill Tree
Priorities: 1) Essence Surge 2) Arcane Expanse 3) Corruption 4) Unnatural Calm 5) Whisper of Doom
Priorities: 1) Essence Surge 2) Arcane Expanse 3) Corruption 4) Unnatural Calm 5) Whisper of Doom
Dmg de snow leopard. Recommended leveling items:
Goldrim - one of the best leveling helmets in Path of Exile, will fix your Elemental Resistances during leveling | |
+(30-50) to Evasion Rating 10% increased Rarity of Items found +(30-40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers Level Requirement reduced by 100 (Hidden) |
Lochtonial Caress - powerful Gloves, which provide Cast Speed and Power/Frenzy/Endurance Charges generation | |
(10-15)% increased Attack Speed (10-15)% increased Cast Speed +(20-30) to maximum Life (15-10)% reduced maximum Mana 10% chance to gain a Power, Frenzy or Endurance Charge on Kill Conduit |
Wanderlust - perfect boots granting a lot of Movement Speed that you can use since level 1 | |
+5 to Dexterity (20-40)% increased Mana Regeneration Rate +(10-20) to maximum Energy Shield 20% increased Movement Speed Cannot be Frozen |
Le Heup of All - they provide everything - Attributes, Damage, and Resistances. Perfect choices for the whole leveling process | |
(10-30)% increased Damage +(10-30) to all Attributes (10-30)% increased Rarity of Items found +(10-30)% to all Elemental Resistances |
Lifesprig - great leveling wand, that adds a lot of Spell Damage and Cast Speed. It's recommended to dual-wield them | |
(4-6)% increased Cast Speed (100-140)% increased Critical Strike Chance for Spells Adds (2-3) to (5-6) Fire Damage to Spells Adds (2-3) to (5-6) Cold Damage to Spells Adds 1 to (10-12) Lightning Damage to Spells |
4. Final Skill tree, Ascendancy Points, and Pantheon
Final Skill Tree:
115 Points Final Skill Tree
115 Points Path of Building(PoB) link
115 Points Path of Building(PoB) link
Ascendancy points:
Preferably in that order:
- Ghost Dance
- Escape Artist
- Patient Reaper
- Prolonged Pain
Pantheon:
Major God: Soul of Lunaris1% additional Physical Damage Reduction for each nearby Enemy, up to 8%; 1% increased Movement Speed for each nearby Enemy, up to 8%
Minor God: Soul of Gruthkul 1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%
5. Final Gems links
[DPS] Soulrend | |
Soulrend - your primary source of DPS | |
Swift Affliction Support- insane damage boost to Damage over Time which is our main source of damage | |
Void Manipulation Support | |
Controlled Destruction Support - high Spell Damage boost at the exchange of reduced Critical Strike Chance, which doesn't affect our build | |
Greater Multiple Projectiles Support - this is our support for faster map clear. For bossing it's recommended to use Empower gem | |
Efficacy Support - a great boost to both Spell and DoT damage | |
Optional gem options | |
Empower - should replace Greater Multiple Projectiles Support for bosses. Increases level of Soulrend, which scales really well |
[UTILITY] Bane setup | |
Bane - this will be our secondary skill. It will apply more DoT and Curses linked to it | |
Swift Affliction Support - insane damage boost to Damage over Time which is our main type of damage | |
Temporal Chains - insane defensive Curse, which lowers enemies' Attack and Movement speed | |
Despair - increases Chaos and DoT damage versus cursed enemies |
[AURA]Malevolence, Discipline, and Clarity | |
Malevolence - a great Aura that increases Damage over Time | |
Discipline - grants additional Energy Shield | |
Clarity - grants Mana Regeneration | |
Enlighten - reduces the amount of Mana Reserved by linked Aura |
[DPS] Contagion setup | |
Contagion - use it to keep Arcane Surge buff active | |
Arcane Surge Support - after casting Contagion you will gain the Arcane Surge buff which increases Spell Damage and Cast Speed | |
Faster Casting - increases Contagion's cast speed | |
Increased Area of Effect Support - increases the AoE of Contagion |
[MOBILITY] Shield Charge setup | |
Shield Charge - the best Movement Skill if you are using a shield | |
Faster Attacks Support - faster movement with Shield Charge | |
Fortify Support - grants Fortify buff for more survivability |
[DEFENSE] Immortal Call setup | |
Immortal Call - grants brief Physical Damage immunity. Keep this Gem at level 3 | |
Increased Duration Support - will extend the duration of Immortal Call | |
Cast when Damage Taken Support - will auto-cast supported spells after a certain amount of damage is taken by the player. Do not upgrade it above level 1 |
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5. Gear Setup
This Soulrend/Bane Trickster is a moderately expensive build. Below you will find all the recommended gear. If you would like to have the end-game items also added here please let us know in the comments below.
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https://hbzacvz.weebly.com/blog/postman-mac-download. The recommended items from our list will:
- Help you cap your Elemental Resistances
- Give you enough DPS and Energy Shield to start mapping successfully
Stat priorities on items:
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(Helmet) Rare Helmet- this is our best choice for fixing both Elemental Resistances and Energy Shield | |
Min. requirements: 250 to Energy Shield 30% to Fire Resistance 30% to Lightning Resistance 30% to Cold Resistance | |
(Helmet) The Vertex- optional Helmet if you don't need more Elemental Resistances. Provides a lot of defensive stats and reduces Mana Cost of linked skills | |
+1 to Level of Socketed Gems (245-280)% increased Evasion and Energy Shield +(30-40) to maximum Energy Shield +(24-30)% to Chaos Resistance Enemies Cannot Leech Mana From you Socketed Gems have 50% reduced Mana Cost | |
Helmet enchantment: Soulrend deals 40% increased Damage | |
(Weapon) Cerberus Limb - definitely Best in Slot weapon for this build. Adds a lot of DPS and Energy Shield | |
(70-100)% increased Spell Damage (15-20)% increased Cast Speed 0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block +1 to Maximum Energy Shield per 5 Armour on Equipped Shield +5 to Armour per 5 Evasion Rating on Equipped Shield +20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield | |
(Weapon)Rare Spell Dagger - a good alternative to Cerberus Limb. Aim at highest Spell/Chaos Damage and Damage Over Time | |
Min. requirements: 70% Spell Damage 10% Cast Speed 20% Damage over Time Optional affixes: +25% to Non-Ailment Chaos Damage over Time Multiplier | |
(Shield) Rare Shield - if you are using Cerberus Limb, this is the best option. Rare Shield with the highest Armour will grant very high bonus Energy Shield | |
Min. requirements: 2200 Armour 25% Lightning Resistance 25% Cold Resistance | |
(Shield) Rare Shield - if you are using Rare Wand, then this is the best option. Try to get one with highest Energy Shield and Spell Damage | |
Min. requirements: 350 Energy Shield 25% Lightning Resistance 25% Fire Resistance 50% Spell Damage | |
(Body Armour) Rare Body Armour - definitely best in the slot, try to get one with highest Energy Shield possible | |
Min. requirements: 600 Energy Shield 29% Fire Resistance 29% Lightning Resistance 29% Cold Resistance | |
(Amulet) Rare Amulet - with the right stats this will be best in slot | |
Min. requirements: 40 maximum Energy Shield 20% increased Maximum Energy Shield 15% increased Spell Damage 20 All Attributes | |
(Amulet) Aul's Uprising - a great alternative to Rare Amulet which can remove the Mana Reservation cost for Discipline | |
+(10-16) to all Attributes +(20-30) to Intelligence (15-20)% increased maximum Energy Shield +(50-70) to maximum Life 2% additional Chance to receive a Critical Strike Nearby Enemies have an additional 2% chance to receive a Critical Strike Discipline Reserves no Mana | |
(Ring) Vivinsect - a great option if you can afford to increase Mana Reservation cost of the socketed Aura. Socketing Discipline or Malevolence here will greatly increase their effect thanks to increased Gem level | |
+5 to Level of Socketed Aura Gems Socketed Gems have 10% increased Mana Reservation +(15-25) to all Attributes 15 Life Regenerated per second for each Uncorrupted Item Equipped -2 to Total Mana Cost of Skills for each Corrupted Item Equipped <One Veiled Mod> | |
(Ring) Rare Ring - the best pick. Should grant added Energy Shield and cap your Elemental Resistances | |
Min. requirements: 40 to maximum Energy Shield 12% to all Elemental Resistances 29% to Fire Resistance/Cold/Lightning Resistance Optional affixes: Strength | |
(Boots) Rare Boots - get a pair with the highest maximum Energy Shield and Movement Speed bonuses you can afford | |
Min. requirements: 150 Energy Shield 20% increased Movement Speed 29% Fire Resistance 29% Lightning Resistance 29% Cold Resistance | |
Boot enchantment: 16% increased Attack and Cast Speed if you've Killed Recently | |
(Belt) Rare Belt | |
Min. requirements: 100 Energy Shield 22% Fire Resistance 22% Lightning Resistance 22% Cold Resistance | |
(Belt) Bated Breath - best in the slot. Grants increased Damage and very high maximum Energy Shield bonus | |
+(9-20) to maximum Energy Shield 10% increased Damage +(15-25) to Intelligence +(20-30) to maximum Energy Shield 20% increased maximum Energy Shield 50% increased Energy Shield Recharge Rate | |
(Gloves) Rare Gloves - extra Attack Speed may be a good addition for faster movement with Shield Charge | |
Min. requirements: 150 Energy Shield 29% Fire resistance 29% Lightning resistance 29% Cold resistance Optional affixes: increased Attack Speed | |
(Gloves) Vixen's Entrapment - insane Gloves that were added to the game in Synthesis League. They allow you to apply an additional Curse and grant Energy Shield Leech. Best for our build if you can afford to lose the Elemental Resistances a Rare pair would provide | |
+64 to maximum Energy Shield You can apply an additional Curse 16% increased Cast Speed with Curse Skills 0.2% of Spell Damage Leeched as Energy Shield for each Curse on Enemy Trigger Socketed Curse Spells when you cast a Curse | |
(Jewels) Rare Jewels | |
Recommended affixes: increased Maximum Energy Shield increased Spell Damage/Spell Damage while holding a Shield increased Chaos Damage Optional affixes: increased Cast Speed increased Damage over Time | |
(Jewels) Abyss Jewels - priority is maximum Life and flat damage to spells | |
Recommended affixes: maximum Energy Shield added Damage to Spells Optional affixes: increased Spell Damage increased Cast Speed | |
(Flask) Witchfire Brew - a great boost to Damage over Time | |
50% increased Charges used (25-40)% increased Damage Over Time during Flask Effect Grants Level 21 Despair Curse Aura during Flask Effect | |
Suggested Flasks:
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If you have any other build requests please leave that in the comments below.
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Cast When Damage Taken Support Level
well for me (BM user) its a nice way to compensate my 0 auras. moltenshell clicking all the time every 10 seconds was really annoying and the rejuv totem too. cant cast all the stuff normally all the time if there should be some mana stuff with it its at least a lil bonus for all the no-more-aura-bm dudes. with this and the patch stuff my dude is extremly more tanky like it and my shocknova shocks the hell around me | Posted by krassi3000 on Oct 26, 2013, 5:39:13 PM |
' Yeah. I can't think of any build that would not be made better by adding Cast on Damage Taken. Any 'optimal' build must include it: PvE and PvP. That seems a bit off. I also love the gem though! | Posted by aimlessgun on Oct 26, 2013, 6:15:35 PM |
Would it be fine if the less damage % also applied to general skill effects? | Posted by QcRevo on Oct 26, 2013, 6:35:43 PM |
I love this gem! I run it with Windscream boots enabling me to auto-cast two curses Enfeeble+Temporal chains all the time. Don't need to waste time casting them myself. This helps a lot my Cyclone life leech tanky build. Normally I was dying a bit because of desync (using Cyclone means having A LOT of desync) but now, with auto-cast curses, I feel much safer. Don't you dare nerf this gem! IGN: ZENofWar [lvl 88 Blood magic cyclone Marauder] ZENofArts [lvl 80 Cast on crit Quill Rain Scion] | Posted by zamraii on Oct 26, 2013, 6:35:50 PM |
It's too powerful, from what I've seen on Youtube. Trivializes a lot of the game's content. | Posted by brgillespie on Oct 26, 2013, 8:43:54 PM |
Won't be able to try it out until tomorrow, looking forward to it. :) It looks like a lot of fun, but expect a nerf of some kind in the close future. IMO the most logical nerf would be to have the casted skills use mana, with a sensible multiplier, maybe around 200% at most. This way mana heavy builds are rewarded with the option to use this support in many fun ways, and low mana melee characters can't make themselves into non-killable tanks too easily. :) (actually a high regen BM build might :P) | Posted by on Oct 26, 2013, 11:57:01 PM |
Did u see streams? Its f@cking broken totally. Noone should be able to farm 70maps solo faster than any party not loosing even 10% of hp in process. | Posted by NaxrenApm on Oct 27, 2013, 12:17:14 AM |
This gem is absurd. Way too strong. They need to limit the spells that can be cast at once or give it a cooldown or something like that. | Posted by on Oct 27, 2013, 12:26:52 AM |
State of this gem: everyone always has max endurance charges (might as well remove them from game and give everyone huge survival buff), other skills make enemies go crazy without you doing anything (decoys, skeletal totems). My idea to fix it would be making you cast spells as buffs with reserved auras. It would be with some mana cost multiplier but still flat damage, possible to decrease with new passives and support gem. With this blood magic users that don't run any auras would actually be able to use quite a lot of skills casted on damage taken. Others will maybe think a little but what skills and on what levels they want to use. Right now you can max out every skill and you don't pay its mana cost anyway. Last edited by globbi on Oct 27, 2013, 1:54:57 AM | Posted by on Oct 27, 2013, 1:53:09 AM |
This was obviously buhroken before it was even implemented and will have to be rendered Crap Tier before it's 'balanced', but I'll repeat my sentiments here: * It's pretty much like an even superior version of aura stacking at the end of the day. * I love how this makes Molten Shell actually usable for the armour bonus. But uh, you could've made a skill like Tempest Shield or Arctic Armour called Crag Armour or something that would've done the same thing. * I hate how this makes Tempest Shield horribly redundant and awful. I used to (naively) dream about Tempest Shield ripping monsters to shreds with my gosu max block stat. But now there's this thing, that works against both attackers and wizards? So basically Tempest Shield got boned the worst in this patch, as far as I can tell so far. Additionally: This demonstrates how Spells utterly dominate the game when it comes to variety and the blue zone dominates the ability pie. Why are traps spells? Witches don't need them - their version of Fire Trap should be a meteor or lava burst or something. The green zone could use traps desperately. The duelist could certainly do with more of an identity besides 'that guy who dual wields. And has life regen.' On the same measure, Enduring Cry should be a 'shout' or something and not a spell. I know when something fantastical happens and you'd want to justify it with 'magic did it' to try to make it seem realistic, but at the end of the day it's just a bunch of silly stuff we can do. That could use some mechanical segregation. Last edited by LimitedRooster on Oct 27, 2013, 6:49:06 AM | Posted by LimitedRooster on Oct 27, 2013, 5:50:50 AM |